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New Patch to Goalkeeper Anti-Long Pass

offline_icon_small julian-dm5

Total posts: 11
From: pe - Lima
Good evening to all readers who see this thread, at times
I have seen very followed constant bugs in the game, especially the goalkeeper;
the meaning of this thread is to give the initiative and the idea to solve
this problem without creating others.

I'd like, you see the next goal, which is a clear example
of which I will discuss and possible solutions:
Bug - Long Pass: www.powersoccer.com/?p=start&sub=view_highlight&hi...

As we know like the bugs that I will speak more directly
and precise in my words.

- Bug Fix for the Long Pass
Update goalkeeper so you can calculate the distance from it,
the nearest opponent and the ball, and then have the ability and accuracy
able to stop it, take it or reject it. This will create the appearance
the archer is closer to reality and that is also very
good for the game.

I design on a drawing my idea to come to and end and how
the specific solution:
picture: i39.tinypic.com/5x2yvo.jpg...

I've designed, the archer to learn that is closer to the ball, so
Automatic immediately run out to the ball without stopping and
reach the catch if it is within the area or to kick a goal of
as a way of lateral rejection.

Finally, I conclude that I can improve significantly this
random errors that happen in the game, and little by little coming to improve
the game and its gameplay.


★ Peru ★
— Prideful to be Peruvian —
> Julian Diaz Carrión <
Written: 3/22/2012 (GMT+0200) 4:47am (CET)
offline_icon_small desmondnew2

Total posts: 11032
From: sg - SNSD Korea
Clan: [★MF★] Member
I am pretty sure that the crew have thought of it. But programming is not just thinking of a theory and inputing it in. The right balance of coding have to be find or else more bug more appear.
Written: 3/22/2012 (GMT+0200) 2:04pm (CET)
offline_icon_small  scorcherbg

Translator

Total posts: 951
From: bg - ...
Clan: [SUR] Co Captain
This is not so simple. There are many variables in the equation - lag, skills, probabilities... The problem is to find the best ballance between robot-players (that make no mistakes) and random players (that make mistakes, but whow often?).
Written: 3/22/2012 (GMT+0200) 4:05pm (CET)
offline_icon_small -standard-player-

Total posts: 482
From: us - My House
thats a pretty crude drawing you got there, good effort though
Written: 3/22/2012 (GMT+0200) 8:36pm (CET)
offline_icon_small  lol18

Master Assistant

Total posts: 13146
From: tt - Somewhere
Clan: [CSXI] Captain
It's cool you drew your own idea of what must be done. Hopefully the issue is fixed soon, I believe it is being worked on
Written: 3/23/2012 (GMT+0200) 1:20am (CET)
offline_icon_small  sukhdeep-singh

Total posts: 1419
From: in - -indianpride-
Clan: [Iη∂] Member
they are working on it hope so will get the soloution.
Written: 3/23/2012 (GMT+0200) 5:57am (CET)
offline_icon_small  skilly_bully

Total posts: 566
From: in - India
Clan: [Iη∂] Captain
Crew is working on it mate.Dont worry.You will get the new patch soon or it would be even better if GK comes under our control!
Written: 3/23/2012 (GMT+0200) 11:08am (CET)

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