My suggestion is that Power Soccer buy HOSTS to get a better ping distribution among the players. For example:
Power Soccer buy a Server Brazilian, American, Asian... To Drastically reduce the lag, It would not be so cheap, but improve the game a lot! And there was almost LAG.
My suggestion is that Power Soccer buy HOSTS to get a better ping distribution among the players. For example:
Power Soccer buy a Server Brazilian, American, Asian... To Drastically reduce the lag, It would not be so cheap, but improve the game a lot! And there was almost LAG.
By Kelvin from Brazil.
The mathes are mostly peer to peer, so no server can improve the connection between players. A server can only introduce more lag, as it happens when a p2p connection can't be established.
Total posts: 13139 From: - Somewhere Clan: [CSXI] Captain
This idea makes no sense. If someone from Signapore connects to a brazillian sever with a brazillain player, the lag would be just the same as it is now.
This idea makes no sense. If someone from Signapore connects to a brazillian sever with a brazillain player, the lag would be just the same as it is now.
means ppl can join, say a guy from brazil comes and makes a cup "hosts: it. then a person from singapor ore smthing will not join
Total posts: 1762 From: - north korea Clan: [★MF★] Member
I don't think he understands how the servers work... I don't know a whole lot either, but here's some basics that will make you realize this suggestion doesn't really make sense.
Both players would connect to the same server to play the match against each other. Say it was USA vs Mexico. They would both connect to the USA server, or they would both connect to the Mexico server.
What would not happen, like you are thinking, is that the USA player connects to the USA server, and the Mexico player connects to the Mexico server. This would not solve any of the latency issues.
Hope that cleared it up... Anyways, Peer to Peer is usually much greater.
Total posts: 11196 From: - Los Angeles Clan: [-RZA-] Captain
Think about a server as a middleman...it comes in between both players and makes the signal travel a further distance. A p2p connection on the other hand is a direct connection to your opponent; less distance traveled, less lag.
If this was to happen, one of the purposes of this game would be defeated. Even-though there is lag at times, it's pretty neat to know that you could play someone online who is thousands of miles away, or across the ocean.
I actually think it's not a bad idea. People can choose their server and decide who they want to play against.
However, many issues arise out of it. Needs tweaking.